// Copyright 2022 The Open Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace TiltBrush.Layers
{
    public class ToggleButton : BaseButton
    {
        [Header("State")]
        [SerializeField] protected bool activated;

        [Header("Visual")]
        [SerializeField] private Texture2D activatedButtonTexture;

        protected override void OnButtonPressed()
        {
            ToggleButtonActivation();
        }

        public void ToggleButtonActivation()
        {
            activated = !activated;
            SetButtonActivation(activated);
        }

        public void SetButtonActivation(bool active)
        {
            activated = active;
            SetButtonTexture(activated ? activatedButtonTexture : m_ButtonTexture);
        }
    }
}
